Fractal Muse
Republic University Minmatar Republic
16
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Posted - 2012.04.04 19:38:00 -
[1] - Quote
Changes that I'd like to see in Incursions after having run them for a little while:
- Make them mean something
It's nice that incursions have been happening but they haven't actually... done anything. I like that the sansha are stupid and stubborn enough to continue to waste energy / ISK / and time on brutally failed attempts to invade but, seriously, something needs to change.
- Increase the risk factor to equal the payout
In all of the vanguard incursion sites I ran I only experienced one ship loss. I suspect, although I'm not certain, that a newly replaced logi pilot was AFKing or simply not repping. The funny thing is, we lost a ship, and still had no problems finishing up the site. This wasn't even a 'shiny' fleet or anything. Sites are too easy for what we get out of them. Either make vanguards stronger - requiring really expensive ships with a lot of SP invested into them (including logis so no more logi 4s) or reduce their payouts.
- Introduce randomness to incursion sites
Part of the reason sites are so easy is because they are constantly the same. Anyone can go to a website that has "Fleet Command" instructions and literally put together a pick-up group of strangers and successfully run vanguards. That's crazy to me. Even other MMOs weren't that easy to raid at first. Now they are and for those random stranger groups they give out less rewards than the standard run. EVE should follow that.
That's my quick list.
Just to expand on the first point because that's the issue that bothers me the most: Incursions feel to me as if they were going to be some sort of introduction to a new element of EVE online - a move towards greater rewards for working together in the game other than PvP and sovereignty. I thought it was a great first step but, now, it's just continuing as it is. As it is, it is too easy and too predictable.
People running incursions aren't thinking or really paying much attention. Someone can FC an incursion simply by opening up a website in the background and following it word for word. That's wrong at so many levels for the reward generated.
I would like to see the sansha give up or pull out or rethink their effort. It makes no sense to continue to do the same thing over and over and over and failing so bad for such a protracted length of time. I would love to see incursions iterate with each "expansion" so that every six months or so people actually have to learn how to run them again. This learning phase would likely last a month or two and then the incursions would be "farmed" as they are now.
If rewards scale downwards with the number of successful completions then those who try to learn incursions will be greatly rewarded whereby those who wait until the learning phase is over and jump onto the bandwagon will find that their rewards are roughly equivalent to something like Level 4 mission running. I think that's a fair ISK / hour mark for something that is being farmed with very little risk.
The larger incursion sites should pay out a little more and could do with some more complexity in how they react. They are still fairly easy to do and I regularly see fleets with a lot of badly fit ships and low skill pilots. I don't mind that, in fact, I like it a lot, but the payout needs to be lower since the risk is much lower as well.
Please, at the very least, change up incursions every six months to interrupt the 'farming' of them. Once anything reaches a farm mode then it's time for a change or time to introduce something better while reducing the efficiency of the ISK per hour. |